- The design of a virtual platform containing a database on online games and e-learning materials, dealing with spatial orientation, cognitive stimulation and linguistic training. It will also count with associated materials, like online games on cultural heritage, historical heritage and inclusion.

- A practical guide for trainers in groups on interculturality, social inclusion, etc., with practical exercises and recommendations, including a syllabus, useful to organize courses with aims in line with those of e-Civeles.

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